A 1536×1536 test skybox, which is completely blue (hex:.Generates at the exact same positions regardless of world seed.Are a giant wall of stone blocks that go from sea level to the height limit.As the world now generates infinitely (or at least to 32-bit integer limit), the world generation breaks at X/Z ☓3,554,432, making all terrain go to maximum possible height.The world now only generates grass, dirt, stone, water and dandelions for the terrain, and bricks and obsidian for generated structures.The terrain generates much like it did during Classic.At X/Z ☒,147,483,647 (32-bit integer limit), terrain disappears completely and the game crashes. At X/Z ☓3,554,432, this version's "Far Lands" start to generate. At X/Z ☑6,777,216, blocks are no longer solid, allowing the player to fall and hit a layer of lava, however the player can still swim through water. At X/Z: 2,097,152, the effects become so severe that the world seems to not render completely at certain angles. These effects begin to double every exponent of two that the player walks from here. At X/Z: 131,072, the gaps between chunks begin to become jumpy and distorted. At around X/Z: 65,536 blocks away, the hitbox begins to lose its shape. At X/Z: +1,024/-512, the skybox around the world stops rendering, giving way to a blank light blue sky.See also: Java Edition distance effects/Historical effects General
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